
This project started because; 1) I saw a cloud tutorial on Instagram, and 2) I wanted to be my old self.
I thought it was a good idea to make a render with clouds in the background. It would look so dreamy, right?
Then I moved to make the garment itself. I wanted go be my old self, the one who doesn’t care about garment patterns and just make things by heart. Those were great times.

Then I moved on the materials. Out of ideas, I succumb to my beauty reddish-brown-cream-earthy colour pallette, as always. For variations, I did a checker deselect on the skirt and assign a different colour in a checkerboard pattern.

Then I moved to the props. First I made the rings with a cylinder. Then I tried making clouds using metaball and volumes– but I like then better as crumples! In the end I used the classic emission volume shader to make ground fog. Beautiful.
I explored many of the 3.0 features, including the amazing render timer. It cuts my time to 15 minutes! Overall, it’s amazing.